Talk:Virtual reality
VR privacy concerns was nominated for deletion. The discussion was closed on 28 December 2023 with a consensus to merge. Its contents were merged into Virtual reality. The original page is now a redirect to this page. For the contribution history and old versions of the redirected article, please see its history; for its talk page, see here. |
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"Future Forecast"?
[edit]One thinks that WP:CRYSTAL would be in full effect here. One should not, and CANNOT predict the fickle ways of the consumer market. 3D television would have been here to stay, not a passing fad, if such predictions of it were true. 2601:540:8200:811:4616:B8AB:D30:EFEC (talk) 20:16, 6 February 2023 (UTC)
- It is appropriate to report discussion and arguments about the prospects for success of future proposals and projects or whether some development will occur, if discussion is properly referenced. Sergecross73 msg me 19:46, 9 February 2023 (UTC)
Regulation
[edit]A few salient points:
-Some discussion of torture methodology is a must for this emerging technology.
-What if it were put on a poor man and his arms were held?
-Addiction. Njsm11 (talk) 21:03, 6 June 2023 (UTC)
new heading in the main section suggested based on new studies: "Benefits for Health and Education"
[edit]please read these excerpts. I have collected them and also i have provided source manuscript links. The application of VR and AR are vast and this information should be present in the wiki:
“following virtual reality exercise, positive effects, such as energy and enjoyment, increased while the negative effect (i.e., tiredness and tension) was reduced”
Source: Gao Z, Lee JE. Emerging Technology in Promoting Physical Activity and Health: Challenges and Opportunities. J Clin Med. 2019 Nov 1;8(11):1830. doi: 10.3390/jcm8111830. PMID: 31683951; PMCID: PMC6912378.
“VR Classroom for the delivery of a food-based lesson with middle school students in a New Zealand school is being used” “Results show that students were highly motivated and perceived the VR classroom as fun to use.”
Source: Gorman D, Hoermann S, Lindeman RW, Shahri B. Using Virtual Reality to Enhance Food Technology Education. Int J Technol Des Educ. 2022;32(3):1659-1677. doi: 10.1007/s10798-021-09669-3. Epub 2021 May 6. PMID: 33976475; PMCID: PMC8101605.
“Patients might benefit from VR during invasive interventions and ICU stay by alleviating stress or pain. Furthermore, it enables contact with relatives and can also assist patients in their rehabilitation programs”
Source: Kanschik D, Bruno RR, Wolff G, Kelm M, Jung C. Virtual and augmented reality in intensive care medicine: a systematic review. Ann Intensive Care. 2023 Sep 11;13(1):81. doi: 10.1186/s13613-023-01176-z. PMID: 37695464; PMCID: PMC10495307.
“Exergaming at home elicited high adherence and improved children’s BMI z-score, cardiometabolic health, and physical activity levels”
Source: Staiano AE, Beyl RA, Guan W, Hendrick CA, Hsia DS, Newton RL Jr. Home-based exergaming among children with overweight and obesity: a randomized clinical trial. Pediatr Obes. 2018 Nov;13(11):724-733. doi: 10.1111/ijpo.12438. Epub 2018 Jul 20. PMID: 30027607; PMCID: PMC6203598.
“video game play that involves physical activity can be integrated within behavioral programs to help children to lose weight and attenuate weight gain”
Source: Kracht CL, Joseph ED, Staiano AE. Video Games, Obesity, and Children. Curr Obes Rep. 2020 Mar;9(1):1-14. doi: 10.1007/s13679-020-00368-z. PMID: 32077041; PMCID: PMC7078026.
In China there is ongoing research regarding application progress of virtual reality technology in childhood obesity prevention and treatment, "such as parental feeding, children's nutrition education and children's sports management, providing reference for childhood weight management".
Source: DU Yuchen, YANG Qiaoju, ZHAO Huifang, MA Mengyuan. Progress in application of virtual reality in prevention and treatment of childhood obesity[J]. CHINESE JOURNAL OF SCHOOL HEALTH, 2023, 44(1): 157-160. doi: 10.16835/j.cnki.1000-9817.2023.01.035 Acetylcholine (talk) 14:05, 23 September 2023 (UTC)
- These all appear to be primary sources. WP:MEDRS requires secondary sources for biomedical claims. CodeTalker (talk) 06:36, 24 September 2023 (UTC)
editing the product time line
[edit]would it be alright to add the quest 3 into the history section
ConBeagle (talk) 23:32, 2 March 2024 (UTC)
- Hi there! I’ve added it in, along with the Meta Quest Pro :) Geesi (talk) 16:37, 18 July 2024 (UTC)
Not necessarily
[edit]Virtual reality can refer to any virtual reality-emulating experience, not just a "3D" near-eye one. 69.174.140.205 (talk) 12:11, 19 May 2024 (UTC)
Semi-protected edit request on 28 November 2024
[edit]This edit request has been answered. Set the |answered= or |ans= parameter to no to reactivate your request. |
First paragraph, last sentence, your article reads: As such, it is different from other digital visualization solutions, such as augmented virtuality and augmented reality...
Should "augmented virtuality" be changed to "mixed reality"? When you hover over "augmented virtuality" in the article, a pop-up for "mixed reality" shows...Just asking..Thanks Skullster (talk) 19:01, 28 November 2024 (UTC)
- Not done for now: please establish a consensus for this alteration before using the
{{Edit semi-protected}}
template. Shadow311 (talk) 00:26, 4 December 2024 (UTC)
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