Jump to content

Jump 'n Bump

From Wikipedia, the free encyclopedia
(Redirected from Brainchild Design)
Jump 'n Bump
Developer(s)Brainchild Design
Publisher(s)Brainchild Design
Platform(s)MS-DOS, Windows, Linux, Mac OS X, FreeBSD, GP32, BeOS, PlayStation 2, Xbox, RISC OS
Release1998
Genre(s)Platform
Mode(s)Multiplayer

Jump 'n Bump is a 1998 freeware (or emailware)[1] and open-source MS-DOS platform multiplayer video game by Brainchild Design.

Gameplay

[edit]

Jump 'n Bump has no plot, other than that it involves up to four rabbits in multiplayer deathmatch: Dott, Jiffy, Fizz, and Mijji, trying to hop onto each other's heads to squish each other and score a point, while sending gibs flying everywhere. The rabbits are controlled by players on the same computer, using the keyboard, mouse, and/or joystick.

Development

[edit]

Jump 'n Bump was written in C and Assembly language by Brainchild Design in 1998. The graphics were made with Deluxe Paint 2 and PaintShop Pro 5. The Mod music was made with FastTracker 2. Although the players' scores are tracked, the game continues indefinitely until it is ended by the players.

In 1999 the game with its source code was released as Emailware.[1] The game has since been ported to a number of other operating systems and platforms, with the release of a SDL version.

Brainchild Design has since become inactive. Their website refers to Bitbliss Studios for more games.

Reception

[edit]

Jump 'n Bump was mentioned as one of the earliest "instant kill games" when Samurai Gunn was compared to it in 2013.[2][3] The N++ developers cited in 2014 Jump 'n Bump as inspiration for the Deathmatch mode in their game.[4]

Due to the popularity and source code availability the game was ported to newer systems and platforms like Windows, Android, PlayStation 2, Wii and several others.[5][6][7][8][9]

The game helped inspire the later indie game Bunnies by BlackHoleSun Software.[10]

See also

[edit]

References

[edit]
  1. ^ a b Jump 'n Bump Archived 2015-12-22 at the Wayback Machine readme.txt JUMP 'N BUMP by Brainchild Design in 1998 Jump 'n Bump is e-mailware. That means you're supposed to send us an e-mail. Write for example where you're from and what you thought about this game. If you do that, you will greatly encourage us to make more games for you!
  2. ^ Samurai Gunn releases on Steam on PCGamer.com by Emanuel Maiberg (December 11, 20)
  3. ^ The power and the glory of Samurai Gunn on Kill Screen by Tommy Rousse "It’s not that the high-stakes, instant kill game is an innovation—consider the first arcade game with a microprocessor, Gunfight (1975); Combat (1976), bundled with the Atari VCS; proto-indie rabbit splatter wonder Jump'n'Bump (1998);"
  4. ^ New N++ trailer offers first glimpse of the cult platformer on PS4 on playstation.com by Mare Sheppard and Raigan Burns (Co-Founders Metanet Software) "We're also introducing a new Deathmatch mode, inspired by one of our favourite classic freeware games, Jump n Bump" (28 February 2014)
  5. ^ Jump 'n Bump on Windows on icculus.org
  6. ^ Jump 'n Bump on Sony PlayStation 2 Archived 2008-12-15 at the Wayback Machine on megidish.net
  7. ^ Jump 'n Bump on Wii Wii version
  8. ^ Jump 'n Bump Android on play.google.com
  9. ^ Jump 'n bump on jumpbump.mine.nu (archived)
  10. ^ Wilson, Hamish (2023-01-16). "Building a Retro Linux Gaming Computer - Part 21: Fluffy Bunnies". GamingOnLinux. Retrieved 2023-02-02.
[edit]
  • Jump 'n Bump Official website (MS-DOS version) in the Internet Archive